Global Gaming Simulators Market 2020-2024 to Post a CAGR of 19% | Integration of VR Headsets to Boost Market Growth | Technavio

LONDON–(BUSINESS WIRE)–#Gaming–The gaming simulators market is expected to grow by USD 8.58 billion, decelerating at a CAGR of almost 19% during the forecast period.


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The Integration of VR Headsets is one of the major factors propelling market growth. However, factors such as health-related issues will hamper the market growth.

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Gaming Simulators Market: End-user Landscape

Based on the End-user landscape, the commercial segment is expected to post significant growth during the forecast period.

Gaming Simulators Market: Geographic Landscape

By geography, North America is going to have a lucrative growth during the forecast period. About 45% of the market’s overall growth is expected to originate from North America. Market growth in this region will be slower than the growth of the market in APAC.

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Companies Covered:

  • 3D perception Inc.
  • CKAS Mechatronics Pty Ltd.
  • Cruden BV
  • CXC Simulations Ltd.
  • D-BOX Technologies Inc.
  • GTR Simulators Inc.
  • Guillemot Corporation SA
  • Lean Games Ltd.
  • Sony Corp.
  • The AEgis Technologies Group

What our reports offer:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers market data for 2019, 2020, until 2024
  • Market trends (drivers, opportunities, threats, challenges, investment opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.

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Key Topics Covered:

Executive Summary

Market Landscape

  • Market ecosystem
  • Market characteristics
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 – 2024

Five Forces Analysis

  • Five forces summary
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by End-user

  • Market segments
  • Comparison by End-user
  • Commercial – Market size and forecast 2019-2024
  • Residential – Market size and forecast 2019-2024
  • Market opportunity by End-user

Market Segmentation by Type

  • Market segments
  • Comparison by Type
  • Racing – Market size and forecast 2019-2024
  • Shooting – Market size and forecast 2019-2024
  • Flight – Market size and forecast 2019-2024
  • Market opportunity by Type

Market Segmentation by Component

  • Market segments
  • Comparison by Component
  • Hardware – Market size and forecast 2019-2024
  • Software – Market size and forecast 2019-2024
  • Market opportunity by Component

Customer landscape

  • Customer landscape

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America – Market size and forecast 2019-2024
  • Europe – Market size and forecast 2019-2024
  • APAC – Market size and forecast 2019-2024
  • South America – Market size and forecast 2019-2024
  • MEA – Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography
  • Market drivers
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption

Vendor Analysis

  • Vendors covered
  • Market positioning of vendors
  • 3D perception Inc.
  • CKAS Mechatronics Pty Ltd.
  • Cruden BV
  • CXC Simulations Ltd.
  • D-BOX Technologies Inc.
  • GTR Simulators Inc.
  • Guillemot Corporation SA
  • Lean Games Ltd.
  • Sony Corp.
  • The AEgis Technologies Group

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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