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Featured News: PlayStation Makes Virtual Reality Mainstream With Launch Of PlayStation VR Across The U.S. And Canada

PlayStation Makes Virtual Reality Mainstream With Launch Of PlayStation VR Across The U.S. And Canada

Available at USD $399 and CAD $549 (Suggested Retail Price)Along with a Large and Diverse Lineup of Games and VR Experiences

PR Newswire

SAN MATEO, Calif., Oct. 13, 2016 /PRNewswire/ -- Sony Interactive Entertainment America (SIEA) today launched PlayStation VR (PS VR), a virtual reality system for the PlayStation 4 (PS4?) system that takes gaming to the next level of immersion and transports players into the virtual worlds of their games. Concurrent with the..... Read More >>

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Featured News: Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net

Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net

Two sites bring focus on VR Developer Community needs as well as VR consumer games and applications

Digital Media Online today announced the launch of two vertical sites focusing on the emerging Virtual Reality and Augmented Reality markets and technologies. According to CEO Lou Wallace, "The timing of the launch of these new sites is perfect. Research firm Superdata Research has projected sales of VR software and hardware will hit $2.8 billion this year, and they foresee it increasing to $22 billion by 2019 and $40 billion by 2020."

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Feature: Content Insider #486 - 360, VR Everywhere

Content Insider #486 - 360, VR Everywhere

The Virtual Buzz at IBC Starts to Look Real

I'd probably enjoy IBC just as much even if it weren't in Amsterdam but I sure wouldn't want to find out. Or maybe the city just looks better through 360/VR glasses because everyone at the convention centre seemed to have the suctioncup lines on their face. But the discussions at IBC - suppliers, studios, networks, filmmakers, production people - always seemed to touch on how quickly VR had come and how much further it had to go. True VR isn't "brand new" because it's been around since 1929 (Link Simulator) and the first headsets were introduced in the 1960s but now we've got affordable cameras to shoot 360 video and defining VR films. Most of the films are short right now - under 30 minutes - but it won't be long before we have a solid feature film.

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Feature: PNY`s Siggraph 2016 Event Wrap Up

PNY`s Siggraph 2016 Event Wrap Up

At SIGGRAPH 2016, PNY demonstrated how NVIDIA Quadro GPUs are revolutionizing next-generation professional VR workflows. NVIDIA Quadro GPUs offer low-latency VR rendering, scalable performance and synchronization across multi-GPUs. Available from select PNY Partners, Iray Certified Rendering Systems showcased how Quadro multi-GPU support provides performance scaling for even the most demanding models or scenes in a digital workflow or production pipeline.

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Feature: Headsets for Virtual and Augmented Reality

Headsets for Virtual and Augmented Reality

So you're ready for the VR Experience? The first thing to do is select what VR system you are going to go with, so with that in mind here are the leading virtual and augmented reality headsets. Some are shipping, some not yet...

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iOgrapher QuickFix for iPad Air2
If you're upgrading your iPad Air to the iPad Air 2, one of the things you may not h Read More
Fun now. Don`t have to wait for CES to end
Just for Fun Silly stuff at CES 2015 You know that there are bunch of products at CES 2015 that may not make it out in the real world, but are rea Read More
CES 2015: New Laptop
Laptops aren't really new, but Velocity Micro is introducing a series of laptops that are new u   Velocity Micro«, the premier builder of a Read More
CES 2015: Speaker VAMP
[caption id="" align="aligncenter" width="480"] Connect to any old speaker[/caption] This is really quite cool. áInstead of offering a simple new Read More
CES 2015: Wet Speakers
This Bluetooth 3.0 speaker has both extraordinary sound and is shower proof! Its tough rubber exterior and splash-resistant shell makes it perfect fo Read More

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