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Digital Media Online Launches New Virtual Reality Sites - VR Developer Net and VR Gamer Net Digital Media Online today announced the launch of two vertical sites focusing on the emerging Virtual Reality and Augmented Reality markets and technologies. According to CEO Lou Wallace, "The timing of the launch of these new sites is perfect. Research firm Superdata Research has projected sales of VR software and hardware will hit $2.8 billion this year, and they foresee it increasing to $22 billion by 2019 and $40 billion by 2020." ...Read More »
Content Insider #486 - 360, VR Everywhere By Miles Weston I'd probably enjoy IBC just as much even if it weren't in Amsterdam but I sure wouldn't want to find out. Or maybe the city just looks better through 360/VR glasses because everyone at the convention centre seemed to have the suctioncup lines on their face. But the discussions at IBC - suppliers, studios, networks, filmmakers, production people - always seemed to touch on how quickly VR had come and how much further it had to go. True VR isn't "brand new" because it's been around since 1929 (Link Simulator) and the first headsets were introduced in the 1960s but now we've got affordable cameras to shoot 360 video and defining VR films. Most of the films are short right now - under 30 minutes - but it won't be long before we have a solid feature film. ...Read More »
PNY`s Siggraph 2016 Event Wrap Up At SIGGRAPH 2016, PNY demonstrated how NVIDIA Quadro GPUs are revolutionizing next-generation professional VR workflows. NVIDIA Quadro GPUs offer low-latency VR rendering, scalable performance and synchronization across multi-GPUs. Available from select PNY Partners, Iray Certified Rendering Systems showcased how Quadro multi-GPU support provides performance scaling for even the most demanding models or scenes in a digital workflow or production pipeline. ...Read More »
Headsets for Virtual and Augmented Reality By www.VRGamerNet.com So you're ready for the VR Experience? The first thing to do is select what VR system you are going to go with, so with that in mind here are the leading virtual and augmented reality headsets. Some are shipping, some not yet... ...Read More »
Gamblit Gaming Takes on Virtual Reality with Phosphor Games` The Brookhaven Experiment By PR Newswire
LOS ANGELES, Sept. 20, 2016 /PRNewswire/ --Gamblit Gaming, the leading publisher for real-money and skill-based gaming in mobile and land based casinos, today announced an exclusive partnership with Phosphor Games, to transform one of the most popular and viral VR titles ever made, The Brookhaven Experiment, in..... ...Read More »
Deluxe VR in Interactive GE Store VR Experience By Ko Maruyama VR has been a great experience for gaming and education. In GE's store experience, produced with Deluxe VR, virtual reality allows users to see the many different characteristics of the business, and get a deeper, immersive appreciation for the company's involvement through the different parts of our lives. ...Read More »
Sony Interactive Entertainment Unveils PlayStation 4 Pro, Delivering Enhanced PS4 Experience By PR Newswire
NEW YORK, Sept. 7, 2016 /PRNewswire/ --Sony Interactive Entertainment(SIE) today announced the introduction of PlayStation 4 Pro (PS4 Pro) (CUH-7000 series) computer entertainment system, which delivers enhanced experiences through improved image processing capability and support for 4K quality images*1. PS4 Pro w..... ...Read More »
Syber Gaming Delivers VR and 4K-Ready Small Form Factor Gaming PC Syber Gaming has announced delivery of its C Series, a small form factor system maximized for space while giving users a fully-powered 6th generation Intel Core-based rig that's both virtual reality (VR) and 4K ready. The Syber Gaming C Series starts at $795. ...Read More »
A Look "Behind-the-Scenes" of Immersive VR By Lou Wallace With 2016 being its breakout year, 360° VR productions are everywhere. And VR headsets - like Samsung GearVR, Google Cardboard, or Oculus Rift - are making it a quality, immersive experience. But what's going on "behind-the-scenes"? ASSIMILATE is at the forefront of supporting VR with its new SCRATCH VR Suite that includes all the post tools - conform, color grading, compositing, and finishing - to work in 360° media, and includes SCRATCH Play for playback and SCRATCH Web cloud-based collaboration and review tools that are automatically formatted for 360° viewing in VR headsets. Getting out in the field with customers, Lucas Wilson and Jeff Edson, CEO at ASSIMILATE talked with us about how they are responding to the VR market with its SCRATCH product line to offer creators the streamlined professional and powerful production and post-production tools that are needed to enhance and finalize the look-and-feel of VR content. ...Read More »
Samsung product overview By David Ryan for America's Backbone Weekly How smart devices from Samsung can help your business ...Read More »

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