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How Virtual Reality is Transforming Our World Virtual reality has changed how we interact with the internet. For the longest time, this interaction has been limited to only two dimensions. But with VR, the experience is now fully immersive, and life changing. This new technology has the potential to change every industry from healthcare to retail, to education. And industry players and investors have taken notice. PlayStation recently launched the PS4 VR headset, which is already changing the gaming industry. Oculus and Facebook are also joining the fray. Everyone, it seems, wants a piece of the action. But, what does this mean for you? How is VR transforming our world? And what changes can you expect in your life? ...Read More »
Content Insider #505 - VR Progress By Miles Weston After years VR is finally a solid foothold in the game and video content industries. The biggest problem with the technology is that people (VCs and young developers) were convinced it was going to immediately take over the world and we'd all be walking around like minions. But rehashed games and video scripts only hurt the rapid rise. Game developers, filmmakers/production people have gained a lot of experience on what to do and not do with the technology and the new stuff is really, really great. It's a whole new entertainment experience that brings you in and lets you control the action. And it's getting better with each new release! ...Read More »
Content Insider #504 - Taking Flight By Miles Weston Drones as small as mosquitos and as large as a house were being shown everywhere at CES and the only ones that looked worthwhile had cameras attached to them or were being talked about for protection or production. Actually a couple of the "this is going to be a hot, fantastic market for us slashed staffs or closed their doors. The drone business is good and a lot of dads bought them for their kids over the holidays ... then crashed them. All of these things are great if they're used responsibly but being thoughtful and responsible isn't a huge market. ...Read More »
Top 10 New Products from the Consumer Electronics Show 2017 By David Ryan for America's Backbone Weekly Our expert reviews top technology trends from the CES Show in Las Vegas. Learn more about new technologies that your business may need in the year ahead. ...Read More »
PNY's Partner, NextComputing, Showcases Portable Professional VR Development Solution at CES Global Press Event NextComputing will present its deployable virtual reality development solution at the Gigabyte(tm) CES pre-show Global Press Event, January 4, 2017, at Caesar's Palace in Las Vegas. This solution combines the power and flexibility of NextComputing's Radius Edge portable workstation computer with a Gigabyte motherboard, NVIDIA(r) Quadro(r) VR-Ready graphics, and professional VR applications such as Assimilate SCRATCH VR and Autodesk LIVE. Visitors will be able to experience these solutions at the Global Press Event on the Oculus Rift HMD. This combination of VR technology enables media producers and virtual design & construction professionals to develop virtual content with minimal setup, and provides the performance needed to step inside their design and better communicate their vision. ...Read More »
CES 2017 By Dr. Neale Foster, COO and VP Sales, ACCESS Europe The Consumer Electronics Show is turning 50 in 2017, giving us an opportunity to look back on how the automotive and video worlds have evolved. Younger readers might not remember it, but in the 1970s, watching TV was a lot less diverse than today. Germany was divided with radically different TV cultures and the rest of Europe consisted almost entirely of public broadcasters, with British TV airing just three channels. Today, consumers can access channels from a number of sources (cable, IP, Over-The-Top, satellite, terrestrial) and across a wide range of topics. In addition, the rise of new video sources like YouTube and the move that social media platforms are turning into smaller scale broadcasters is providing viewers with access to even more content. This has led to the requirement for quality Electronic Programme Guides and search engine, as well as a need for better user experience solutions. ...Read More »
Content Insider #497 - New Consumer By Miles Weston When millenial marketing types entered the business world social media, customer relations were just beginning to mature and they had a firm hand on what it took to reach, persuade/convince the consumer. Then the Gen Zers came along and devices, constant connections weren't somthing to be learned they were things they were born with...it was all second nature to them. They wanted more out of the relationship with products/services beyond simply buying them and leaving the building. And they wanted it on their terms! The old tools, tricks (those from last month/year) no longer work and they expect marketing to use all of that data they're gathering to understand them as individuals not part of a mob. It takes more thinking and work but the results are worth the extra effort. ...Read More »
The Top 7 Things We Learned About IoT This Year By David Ryan for America's Backbone Weekly 2016 was a game changer on the IOT front, here are the highlights from the past year. ...Read More »
Mio Garden - A Meditation on VR By Tom Westerlin, Creative Director, Nice Shoes Creative Studio Nice Shoes Creative Studio recently entered the exciting world of Virtual Reality, debuting our immersive and interactive meditative experience "Mio Garden." Creating the Mio Garden was a very personal journey for me. I was coming from a chaotic work environment and a stressful time in my life, so when Harry Dorrington and Angela Bowen asked me to join Nice Shoes Creative Studio to build a virtual reality Zen garden I jumped right in. We set out to create a relaxing experience focusing on beauty and interactions that put the user in a tranquil state of mind. This is just what I needed at that moment, a release from the overwhelming, fast-paced world. Everyone else tends to need a break like that too, and I thought it could be achieved through interactive meditation. ...Read More »

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